Publications

Reviewed (journal, conference, and selected workshop)

 

  • Sungchul Jung, Christoph W. Borst, Simon Hoermann, Robert W. Lindeman, “Redirected Jumping: Perceptual Detection Rates for Curvature Gains”, ACM UIST 2019 : Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, pp. 1085–1092.
  • Satya Katragadda, Raju Gottumukkala, Siva Venna, Nicholas Lipari, Shailendra Gaikwad, Murali Pusala, Jian Chen, Christoph W. Borst, Vijay Raghavan, Magdy Bayoumi, “VAStream: A Visual Analytics System for Fast Data Streams”, PEARC ’19: Proceedings of the Practice and Experience in Advanced Research Computing, Article no. 76
  • Christoph W. Borst, Nicholas G. Lipari, and Jason W. Woodworth, “Teacher-Guided Educational VR : Assessment of Live and Prerecorded Teachers Guiding Virtual Field Trips”, IEEE Virtual Reality 2018. (PDF) (Video)
  • Kenneth A. Ritter III, Christoph W. Borst, and Terrence L. Chambers, “Virtual Solar Energy Center Case Studies”, ASEE Computers in Education (CoED) Journal, Vol. 9 No. 4, December 2018.
  • Jason W. Woodworth and Christoph W. Borst, “Design of a practical TV interface for teacher-guided VR field trips”, IEEE Workshop on Everday Virtual Reality 2017, pp. 29-34. (PDF)
  • Mores Prachyabrued and Christoph W. Borst, “Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping”, IEEE Transactions on Visualization and Computer Graphics, June 2016 (vol. 22 no. 6), pp. 1718-1731. (PDF)
  • Sam Ekong, Christoph W. Borst, Jason Woodworth, and Terrence L. Chambers, “Teacher-Student VR Telepresence with Networked Depth Camera Mesh and Heterogeneous Displays”, ISVC (Visual Computing) 2016, pp. 246-258. (PDF)
  • Nicholas G. Lipari, Christoph W. Borst, Mehmet Engin Tozal, “Visual Analytics Using Graph Sampling and Summarization on Multitouch Displays”, ISVC (Visual Computing) 2016, pp. 462-471. (PDF)
  • Kenneth A. Ritter III, Terrence L. Chambers, and Christoph W. Borst, “Work in Progress : Networked Virtual Reality Environment for Teaching Concentrating Solar Power Technology”, ASEE Annual Conference and Exposition, New Orleans, June 2016.
  • Nicholas G. Lipari and Christoph W. Borst, “Handymenu: Integrating Menu Selection into a Multifunction Smartphone-based VR Controller”, Proceedings of IEEE 3D User Interfaces (3DUI) 2015, pp. 129-132. (PDF) (Video)
  • Gary L. Kinsland and Christoph W. Borst, “Visualization and Interpretation of Geologic Data in 3D Virtual Reality”, Interpretation, 3(3) (June 2015), pp. SX13-SX20.
  • Nicholas G. Lipari and Christoph W. Borst, “Study of 2D Vibration Summing for Improved Intensity Control in Vibrotactile Array Rendering”, ISVC (Visual Computing) 2014, pp. 325-334. (PDF)
  • Mores Prachyabrued and Christoph W. Borst, “Visual Feedback for Virtual Grasping”, Proceedings of IEEE 3D User Interfaces (3DUI) 2014, pp. 19-26. (PDF) (Video)
  • Mores Prachyabrued and Christoph W. Borst, “Effects and Optimization of Visual-Proprioceptive Discrepancy Reduction for Virtual Grasping”, Proceedings of IEEE 3D User Interfaces (3DUI) 2013, pp. 11-14. (PDF) (Video – Earlier Study) (Video – Newer Study)
  • Christoph W. Borst and Mores Prachyabrued, “Nonuniform and Adaptive Coupling Stiffness for Virtual Grasping”, Proceedings of IEEE Virtual Reality 2013, pp. 35-38. (PDF) (Video)
  • Prabhakar V. Vemavarapu and Christoph W. Borst, “Evaluation of a Handheld Touch Device as an Alternative to Standard Ray-based Selection in a Geosciences Visualization Environment”, Workshop on Off-the-Shelf Virtual Reality (OTSVR) at IEEE VR 2013. (PDF)
  • Mores Prachyabrued and Christoph W. Borst, “Virtual Grasp Release Method and Evaluation”, November 2012 (vol. 70 no. 11), International Journal of Human-Computer Studies, pp. 828-848. (PDF) (Video)
  • Mores Prachyabrued and Christoph W. Borst, “Visual Interpenetration Tradeoffs in Whole-Hand Virtual Grasping”, Proceedings of IEEE 3D User Interfaces (3DUI) 2012, pp. 39-42. (PDF) (Video)
  • Terrence Chambers, Amit Aglawe, Dirk Reiners, Steven White, Christoph W. Borst, Mores Prachyabrued, Abhishek Bajpayee, “Real-Time Simulation for a Virtual Reality-Based MIG Welding Training System”, March 2012 (vol. 15 no. 1), Virtual Reality (Springer), pp. 45-55.
  • Christoph W. Borst, Jan-Phillip Tiesel, Emad Habib, and Kaushik Das, “Single-pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses”, IEEE Transactions on Visualization and Computer Graphics, September 2011 (vol. 17 no. 9), pp. 1259-1272. (Video)
  • Mores Prachyabrued and Christoph W. Borst, “Dropping the Ball: Releasing a Virtual Grasp”, Proceedings of IEEE 3D User Interfaces (3DUI) 2011, pp. 59-66. (“runner-up best paper”).
  • Phanidhar B. Raghupathy and Christoph W. Borst, “Investigation of Secondary Views in a Multimodal VR Environment: 3D Lenses, Windows, and Mirrors”, ISVC (Visual Computing) 2011, pp. 180-189. (PDF) (Video)
  • Mores Prachyabrued, David Ducrest, and Christoph W. Borst, “Handymap: A Selection Interface for Cluttered VR Environments Using a Tracked Hand-held Touch Device”, ISVC (Visual Computing) 2011, pp. 45-54. (PDF) (Video)
  • Steven A. White, Mores Prachyabrued, Terrence L. Chambers, Christoph W. Borst, Dirk Reiners, “Low-cost simulated MIG welding for advancement in technical training”, March 2011 (vol. 15 no. 1), Virtual Reality (Springer), pp. 69-81. (Video)
  • Christoph W. Borst, Jan-Phillip Tiesel, and Christopher M. Best, “Real-time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR”, IEEE Transactions on Visualization and Computer Graphics, May/June 2010 (vol. 16 no. 3), pp. 394-410.
  • Kaushik Das and Christoph W. Borst, “VR Menus: Investigation of Distance, Size, Auto-scale, and Ray-casting vs. Pointer-attached-to-menu”, ISVC (Visual Computing) 2010, pp. 719-728. (PDF)
  • Nicholas G. Lipari and Christoph W. Borst, “Contact Geometry and Visual Factors for Vibrotactile-Grid Location Cues”, ISVC (Visual Computing) 2010, pp. 729-738. (PDF)
  • Jan-Phillip Tiesel, Christoph W. Borst, Kaushik Das, and Emad Habib, “Single-pass 3D Lens Rendering and Spatiotemporal Time Warp Example”, IEEE Virtual Reality 2010, pp. 235-242.
  • Kaushik Das and Christoph W. Borst, “An Evaluation of Menu Properties and Pointing Techniques in a Projection-Based VR Environment”, IEEE 3D User Interfaces (3DUI) 2010, pp. 47-50. (Video)
  • Gary L. Kinsland, Christoph W. Borst, Jan-Phillip Tiesel, Kaushik Das, and S. Kushiyama, “Cross-Cutting Relationships of Features on the Pleistocene Prarie Complex near Lafayette, Louisiana: Imaged with LIDAR and Interpreted in 3D Virtual Reality”, Gulf Coast Association of Geological Societies Transactions 2009, pp. 413-424.
  • Christoph W. Borst and Vijay B. Baiyya, “A 2D Haptic Glyph Method for Tactile Arrays: Design and Evaluation”, Worldhaptics 2009, pp. 599-604. (PDF)
  • Nicholas G. Lipari and Christoph W. Borst, “Radial Expansion and an Effect of Visual Scale on the Spatial Perception of 2D Vibrotactile Position Cues”, IEEE VR 2009 Workshop on Perceptual Illusions in Virtual Environments
  • Nicholas G. Lipari and Christoph W. Borst, “Investigation of Error in 2D Vibrotactile Position Cues with Respect to Visual and Haptic Display Properties: A Radial Expansion Model for Improved Cuing”, ICEIS International Conference on Enterprise Information Systems 2009, pp. 963-974. (PDF)
  • Gary L. Kinsland, Christoph W. Borst, Jan-Phillip Tiesel, and Kaushik Das, 2008, “Interpretation and mapping in 3D virtual reality of Pleistocene Red River distributaries on the surface of the Prairie complex near Lafayette, Louisiana”, Gulf Coast Association of Geological Societies, v. 58, p. 525-533.
  • Gary L. Kinsland, Christoph W. Borst, Jan-Phillip Tiesel, and Cathy E. Bishop, 2008, “Imaging digital well logs in 3D virtual reality: Investigation of northern Louisiana Wilcox fluvial/coal strata for coalbed natural gas”, Gulf Coast Association of Geological Societies, v. 58, p. 517-524.
  • Christopher M. Best and Christoph W. Borst, “New Rendering Approach for Composable Volumetric Lenses”, IEEE Virtual Reality 2008, pp. 189-192. (Video)
  • Christoph W. Borst and Vijay B. Baiyya, “Enhancing VR-based Visualization with a 2D Vibrotactile Array”, ACM Virtual Reality Software and Technology (VRST) 2007, pp. 183-186.
  • Christoph W. Borst, Vijay B. Baiyya, Christopher M. Best, and Gary L. Kinsland, “Volumetric Windows: Application to Interpretation of Scientific Data, Shader-Based Rendering Method, and Performance Evaluation”, The 2007 International Conference on Computer Graphics and Virtual Reality, pp. 72-78. (PDF) (Video)
  • Nicholas G. Lipari and Christoph W. Borst, “Evaluation of Stereoscopy and Lit Shading for a Counting Task in Knot Visualization”, The 2007 International Conference on Computer Graphics and Virtual Reality, pp. 23-29. (PDF)
  • Gary L. Kinsland, Christoph W. Borst, Christopher M. Best, and Vijay B. Baiyya, “Geomorphology and Holocene Fluvial Depositional History in the Mississippi River Valley near Lafayette, Louisiana: Interpretations of LIDAR Data Performed in 3D Virtual Reality”, Gulf Coast Association of Geological Societies, 2007.
  • Christoph W. Borst, Gary L. Kinsland, Vijay B. Baiyya, Adam M. Guichard, Arun P. Indugula, Alp V. Asutay, and Christopher M. Best, “System for Interpretation of 3D Data in Virtual Reality Displays and Refined Interpretations of Geophysical and Topographic Data from the Chicxulub Impact Crater”, Gulf Coast Association of Geological Societies Transactions, v. 56, pp. 87-100.
  • Christoph W. Borst and Arun P. Indugula, “A Spring Model for Whole-hand Virtual Grasping”, Presence : Teleoperators and Virtual Environments, vol. 15 no. 1 (February 2006), pp. 47-61. (PDF) (Video)
  • Christoph W. Borst and Richard A. Volz, “Evaluation of a Haptic Mixed Reality System for Interactions with a Virtual Control Panel”, Presence : Teleoperators and Virtual Environments, vol. 14 no. 6 (December 2005), pp. 677-696. (PDF) (Video)
  • Alp V. Asutay, Arun P. Indugula, and Christoph W. Borst, “Virtual Tennis: A Hybrid Distributed Virtual Reality Environment with Fish Tank vs. HMD”, IEEE International Symposium on Distributed Simulation and Real Time Applications, 2005, pp. 213-220.
  • Christoph W. Borst and Gary L. Kinsland, “Visualization and Interpretation of 3-D Geological and Geophysical Data in Heterogeneous Virtual Reality Displays: Examples from the Chicxulub Impact Crater,” Gulf Coast Association of Geological Societies 2005 convention, pp. 23-34.
  • Christoph W. Borst and Arun P. Indugula, “Realistic Virtual Grasping,” IEEE Virtual Reality 2005 conference, pp. 91-98, 320. (awarded VR2005 honorable mention).
  • Christoph W. Borst and Alp V. Asutay, “Bi-level and Anti-aliased Rendering Methods for a Low-Resolution 2D Vibrotactile Array”, IEEE WorldHaptics 2005 conference, pp. 329-335. (PDF)
  • Christoph W. Borst, “Predictive Coding for Efficient Host-Device Communication in a Pneumatic Force-Feedback Display”, IEEE WorldHaptics 2005 conference, pp. 596-599. (PDF)
  • Christoph W. Borst and Charles D. Cavanaugh, “Touchpad-Driven Haptic Communication using a Palm-Sized Vibrotactile Array with an Open-Hardware Controller Design,” EuroHaptics 2004 conference.
  • Christoph W. Borst, “Tracker Calibration using Tetrahedral Mesh and Tricubic Spline Models of Warp,” IEEE Virtual Reality 2004 conference, pp. 19-26. (PDF)
  • Christoph W. Borst and Richard A. Volz, “Preliminary Report on a Haptic Feedback Technique for Basic Interactions with a Virtual Control Panel,” EuroHaptics 2003 conference, pp. 1-13.
  • Christoph W. Borst and Richard A. Volz, “Observations on and Modifications to the Rutgers Master to Support a Mixture of Passive Haptics and Active Force Feedback,” IEEE HAPTICS 2003, pp. 430-437.
  • Christoph W. Borst and Richard A. Volz, “Telerobotic Ground Control of a Free-Flying Space Camera,” Robotica, 18(4) (July/August 2000), pp. 361-367. (link)
  • Christoph W. Borst and Richard A. Volz, “Telerobotic Ground Control of a Space Free-Flyer,” 1998 IEEE/RSJ International Conference on Intelligent Robots and Systems, pp. 1183-1189.

 

 


Other Work (book chapters, poster abstracts, reports, conference demonstrations):

 

  • Book Chapter: Jason W. Woodworth and Christoph W. Borst, “Volume Lenses for VR”, in VR Developer Gems, Ed. William Sherman, A K Peters/CRC Press, 2019, pp. 437–452.
  • Book Chapter: Jason W. Woodworth and Christoph W. Borst, “Using the Kinect for Head-tracked Perspective and Pointing in Stationary VR Displays”, in VR Developer Gems, Ed. William Sherman, A K Peters/CRC Press, 2019, pp. 71–86
  • ACM SUI Demo Abstract: J. W. Woodworth, D. Broussard, Christoph W. Borst, “Collaborative Interaction in Large Explorative Environments”, ACM Spatial User Interaction (SUI) 2019, Article #34, 2 pages.
  • ACM SUI Demo Abstract: A. Yoshimura, A. Khokhar, Christoph W. Borst, “Visual Cues to Restore Student Attention based on Eye Gaze Drift, and Application to an Offshore Training System”, ACM Spatial User Interaction (SUI) 2019, Article #30, 2 pages.
  • ACM SUI Poster: Y. Rahman, S. M. Asish, A. Khokhar, A. K. Kulshreshth, Christoph W. Borst, “Gaze Data Visualizations for Educational VR Applications”, ACM Spatial User Interaction (SUI) 2019, Article #23, 2 pages.
  • IEEE VR Poster: Andrew Yoshimura, Adil Khokhar, Christoph W. Borst, “Eye-Gaze-Triggered Visual Cues to Restore Attention in Educational VR”, IEEE Virtual Reality, 2019, pp. 1255–1256.
  • IEEE VR Poster: Adil Khokhar, Andrew Yoshimura, Christoph W. Borst, “Pedagogical Agent Responsive to Eye Tracking in Educational VR”, IEEE Virtual Reality, 2019, pp. 1018–1019.
  • IEEE VR Poster: Jason W. Woodworth, Nicholas G. Lipari, Christoph W. Borst, “Evaluating Teacher Avatar Appearances in Educational VR”, IEEE Virtual Reality, 2019, pp. 1235–1236.
  • IEEE VR reviewed demo: Jason W. Woodworth, Sam Ekong, and Christoph W. Borst, “Virtual Field Trips with Networked Depth-Camera-Based Teacher, Heterogeneous Displays, and Example Energy Center Application”, IEEE Virtual Reality, March 2017, pp. 471-472. (“Best Research Demo” award)
  • IEEE 3DUI Poster: Prabhakar V. Vemavarapu and Christoph W. Borst, “Indirect touch interaction with stereoscopic displays using a two-sided handheld touch device”, IEEE 3DUI 2017, pp. 209-210.
  • IEEE 3DUI Poster: Jason W. Woodworth and Christoph W. Borst, “Visual cues to aid 3D pointing in a virtual mirror”, IEEE 3DUI 2017, pp. 251-252.
  • IEEE VR Poster: Christoph W. Borst, Kenneth A. Ritter III, Terrence L. Chambers, “Virtual Energy Center for Teaching Alternative Energy Technologies”, IEEE VR 2016, pp. 157-158. (PDF)
  • IEEE 3DUI Poster: Nicholas G. Lipari and Christoph W. Borst, “Toward Vibrotactile Rendering for Irregular 2D Tactor Arrays”, IEEE 3DUI 2016, pp. 255-256. (PDF)
  • Published report: Kenneth A. Ritter III, Christoph W. Borst, and Terrence L. Chambers, “Overview and Assessment of Unity Toolkits for Rapid Development of an Educational VR Application”, International Journal for Innovation Education and Research, Vol. 3 No. 7, 2016.
  • Book Chapter: William R. Sherman, Gary L. Kinsland, Christoph W. Borst, Eric Whiting, Jurgen P. Schulze, Philip Weber, Albert Y.M. Lin, Aashish Chaudhary, Simon Su, Daniel S. Coming, “Immersive Visualization for the Geological Sciences”, in Handbook of Virtual Environments, 2014.
  • IEEE VR Poster: Mores Prachyabrued and Christoph W. Borst, “Design and Evaluation of Visual Feedback for Virtual Grasp”, IEEE VR 2014, pp. 109-110.
  • 3DUI Poster: Phanidhar B. Raghupathy and Christoph W. Borst, “Force Feedback and Visual Constraint for Drawing on a Terrain: Path Type, View Complexity, and Pseudohaptic Effect”, 3DUI 2012, pp. 157-158. (PDF)
  • GCAGS Poster: Gary L. Kinsland, Shawn Kushiyama, and Christoph W. Borst, “LIDAR and gravity data combined to establish cross-cutting relationships of features on the surface of the Prairie Alloformation near Lafayette, Louisiana”, Gulf Coast Association of Geological Societies, 2012.
  • Volumes co-editor: Advances in Visual Computing, Lecture Notes in Computer Science (LNCS) Vols. 6938, 6939. (ISVC 2011).
  • AGU Poster: Visualization and Interpretation in 3D VR of Data from the Chicxulub Impact Crater, AGU Fall Meeting 2011.
  • SIGGRAPH Poster: Jan-Phillip Tiesel and Christoph W. Borst, “Single-Pass Rendering of Composable Volumetric Lens Effects”, ACM SIGGRAPH 2009.
  • IEEE VR reviewed demo: Jan-Phillip Tiesel, Christoph W. Borst, Kaushik Das, Gary L. Kinsland, Christopher M. Best, Vijay B. Baiyya, “Composable Volumetric Lenses for Surface Exploration”, IEEE VR 2009, pp. 291-292.
  • IEEE VR reviewed demo: Steven White, Mores Prachyabrued, Dhruva Baghi, Amit Aglawe, Dirk Reiners, and Christoph Borst, “Virtual Welder Trainer”, IEEE VR 2009, pp. 303-304.
  • SPIE: Steven White, Dirk Reiners, Christoph W. Borst, Terrence L. Chambers, Mores Prachyabrued, “Virtual reality welder training”, Proceeding of SPIE Vol. 7525, The Engineering of Virtual Reality, Jan. 2010.
  • LPSC Poster: Gary L. Kinsland, Christoph W. Borst, Arun P. Indugula, Adam M. Guichard, Vijay B. Baiyya, Christopher M. Best, Manuel H. Cardador, “3-D Virtual Reality Database of the Chicxulub Impact Structure and new Interpretations Within”, Lunar and Planetary Science (LPSC 2007).
  • WorldHaptics Poster: Christoph W. Borst and Arun P. Indugula, “Whole-hand Grasping with Force Feedback,” IEEE WorldHaptics 2005.
  • Hands-on demos of tactile arrays at:
    • IEEE HAPTICS 2004
    • EuroHaptics 2004
    • IEEE VR 2009
  • Technical report: Christoph W. Borst and Charles D. Cavanaugh, “Haptic Controller Design and Palm-Sized Vibrotactile Array,” technical report. (link)
  • Technical report: Jarrett Redd, Christoph W. Borst, Richard A. Volz, and Louis J. Everett, “Remote Inspection System for Hazardous Sites,” Report ANRCP-1999-18 of the Amarillo National Resource Center for Plutonium, April 1999. (link)