Jason Woodworth in Vritual Energy CenterDr. Christoph Borst during TechSouth 2005 Presentation
Nicholas Lipari demonstrating Handymap at the LITE CenterDr. Borst and Sam Ekong demonstrating  the Virtual Energy Center at CGI
Sam Ekong relaxing before a demo at Google Dr. Borst cutting up after a demo at Google
Vijay Baiyya and Dr. Gary Kinsland giving a demo at LITENicholas Lipari giving a demo at a CVDI meeting
Sam Ekong giving demos at Science DaySam Ekong giving demos at Science Day

The CACS VR Lab was established by Christoph W. Borst in 2003. It provides students and researchers with graphics workstations, VR displays, touch displays, force feedback devices, and various 3D trackers and input devices.

Graduate assistantships are available in our current focus areas: 1) Eye tracked and networked VR with educational contexts and 2) Visual analytics for large datasets. Assistantships require a background in graphics (such as CMPS 415) or 3D game development (ideally Unity-based). These are Ph.D.-level positions, but strong Master-level students may be considered. Assistants must maintain a regular work schedule in the VR Lab, develop a project plan with ongoing documentation of progress, take relevant classes and research credits, and produce research results.

Undergraduate internships are available for work on educational VR games.

Students can also participate through special projects (490, 590) or advanced topics classes (499, 619). A VR course in Spring provides an introduction to VR with projects chosen by students.

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Research Areas

Lab Equipment

  • PCs and laptops with high-end graphics
  • VR and AR displays:
    • Assorted headsets: Oculus, Vive, HoloLens, and older headsets
    • Projection-based: 13-foot 3D projection display (Visbox-HD13) with motion tracker, and additional portable stereo projectors
    • Other: Mirror-based “fishtank” displays, 3D LCDs, 3D TVs up to 75″
  • Tracking: VR headsets with eye tracking, Vicon MX3+ motion capture systems, and older VR trackers: Intersense IS-900, Polhemus Fastrak, Ascension Minibird and Flock, Optitrack, PhaseSpace Impulse
  • Gloves: 18 and 22 sensor Cybergloves, Cybergrasp, Rutgers Master II, 5DT, P5
  • Styli: Phantom Premium 1.5 and Omni force-feedback devices
  • Touch displays: Smartphones, 32″ and 55″ LCDs with 40 touch points
  • Numerous HCI peripherals (e.g., Kinect, Razor Hydra, Myo armband, Empatica E4, Creative Senz3D, etc.)
  • Access to large-scale projection via LITE