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Jason Woodworth in Vritual Energy CenterDr. Christoph Borst during TechSouth 2005 Presentation
Nicholas Lipari demonstrating Handymap at the LITE CenterDr. Borst and Sam Ekong demonstrating  the Virtual Energy Center at CGI
Sam Ekong relaxing before a demo at Google Dr. Borst cutting up after a demo at Google
Vijay Baiyya and Dr. Gary Kinsland giving a demo at LITENicholas Lipari giving a demo at a CVDI meeting
Sam Ekong giving demos at Science DaySam Ekong giving demos at Science Day

The CACS VR Lab was established by Christoph W. Borst in 2003. It provides students and researchers with graphics workstations, VR displays, touch displays, motion trackers, 3D input devices, and force feedback devices.

Graduate assistantships are available in our current focus areas: 1) Networked VR educational games and 2) Visual analytics for large datasets. Assistantships require a background in graphics (such as CMPS 415) or 3D game development (ideally Unity-based and/or networked). These are Ph.D.-level positions, but strong Master-level students may be considered. Assistants must maintain a regular work schedule in the VR Lab, develop a project plan with ongoing documentation of progress, take relevant classes and research credits, and produce research results.

Undergraduate internships are available for work on educational VR games.

Students can also participate through special projects (490, 590) or advanced topics classes (499, 619). A VR course in Spring provides an introduction to VR with projects chosen by students.

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Research Areas

Lab Equipment

  • PCs with high-end graphics
  • VR and AR displays:
    • Head-mounted: VR1280 HMD, eMagin, Oculus Rift, HTC VIVE, HoloLens
    • Projection-based: 13-foot 3D projection display (Visbox-HD13) with motion tracker, and additional portable stereo projectors
    • Other: Mirror-based “fishtank” displays, 3D LCDs, 3D TVs up to 75″
  • Tracking: SMI headset-mounted eye tracker, Intersense IS-900, Polhemus Fastrak, Ascension Minibird and Flock, Optitrack, Vicon MX3+, PhaseSpace Impulse
  • Gloves: 18 and 22 sensor Cybergloves, Cybergrasp, Rutgers Master II, 5DT, P5
  • Styli: Phantom Premium 1.5 and two Omni force-feedback devices
  • Touch displays: Smartphones, 32″ and 55″ LCDs with 40 touch points
  • Numerous consumer-level devices (e.g., Kinect, Razor Hydra, Myo armband, Creative Senz3D, etc.)
  • Access to large-scale projection and high-end motion capture in LITE and the CS MoCap Lab

Courses